How to play Stacks
Swipe or use arrow keys to slide every tile on the board in that direction. Two tiles with the same number merge into one with their sum when they collide. After every move a new small tile appears in a random empty cell.
The one strategy that matters: pick a corner and keep your biggest tile in it, forever. Build a descending 'snake' of values along the adjacent edge. Practically, this means choosing two directions you use constantly, one you use carefully, and one (the direction that pulls your big tile out of its corner) you treat as an emergency-only move.
Never make a swipe that doesn't either merge tiles or set up a merge. Idle swipes spawn tiles for free and rot the board. When you're forced to use your forbidden direction, spend the next several moves repairing the corner before chasing new merges.
Score accumulates from every merge (merging two 64s scores 128), so longer disciplined runs beat lucky sprints. The undo (1 quarter) exists for exactly one moment: the reflex swipe that ruins a thirty-minute board.
Frequently asked questions
Is Stacks the same as 2048?
It's the same family of sliding merge puzzle — the 2048 mechanic was released open source and has hundreds of variants. Stacks is our take, with classic 4×4 and big 5×5 boards, daily challenges, and arcade-style continues.
What's the best 2048-style strategy?
Anchor your largest tile in one corner and never move it. Build a descending chain along one edge, avoid the swipe direction that dislodges your corner, and never make a move that doesn't merge or set up a merge.
Is reaching 2048 hard?
With corner discipline, most players reach 2048 within their first days of deliberate play. The real game starts after: 4096 requires consistency and 8192 requires near-perfect play with some luck.
How does the continue work?
When no moves remain, 2 quarters clears the smallest tiles from the board, opening space to keep the run — and your score — alive.
Why did my high run suddenly die?
Almost always one idle or panic swipe that pulled the big tile out of its corner. The board rarely recovers once large tiles sit in the middle — that's the moment the 1-quarter undo is for.
More games: Sudoku · Minesweeper · Klondike Solitaire · Snake